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vanstrien
41 years old
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Houston / London
Born May-6-1972
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Last Seen: 28th September 2006 - 07:39 AM
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vanstrien

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28 Sep 2006
I'm looking for any suggestions on some simple kids titles that I should either port or write. I've not done anything too graphically intensive.

I've got a one year old son who plays with my SL-5500, while I use my 860c. Here's what I'm thinking of so far:
- A basic interface that would be full screen and would allow the volume to be changed with keys. The cancel key would not close the menu app (he likes to push that key most, it seems) but there would be some way to close it.
- A very basic image matching game similar to some of what is in gcompris. He could push the screen with his finger.
- A simple paint program that would rotate through colors constantly. Again finger driven.
- Some kind of graphical program which just made pretty pictures and responded to his finger commands in some way. Maybe even display pictures of animals and say their names.

Thoughts before I get started?
14 Mar 2006
I seem to remember a distro that let you use the speaker that does keyclicks to play other sounds. In particular I remember playing a movie on my 5500 that I could hear without headphones.

Anyone remember this? Was it a kernel driver or something?

Michael
27 Jun 2005
I'm having a problem compiling on my box. I think I have found the source of my problem, but have got no idea about a solution.

I'm running FC3 on an amd 64bit cpu. I installed the cross compilation rpms, the same as I did on my old 32bit cpu. When I try to compile anything for x86 I get errors during assembly, such as:

"{standard input}: 35: Error: suffix or operands invalid for 'push'"

If I do a cross compilation to ARM everything works just fine. Therefore my suspicion is that the problem is due to the change in my chipset, but I have no idea what kind of compiler options to change, or if I need to install updated binaries of some kind.

Any ideas?
11 Nov 2004
Hope this isn't too much of a newbie QT question...

On all my dialog boxes based on QDialog, QMessageBox or QWidget I have a fairly consistent problem with incorrect resizing of the windows. Essentially if I design a window Designer which looks just fine, when I then compile and run the app with the window for an 860 some of the text or other objects are obscured. Essentially the window is not resizing/expanding in response to different size fonts, etc.

Of course if I resize the window in Designer to fit well to the 860, then it looks way too big on a 5500. What am I missing to make the whole window automatically resize as needed?

I use vertica and horizontal layouts extensively. I have also tried extra calls to resize() and have reimplemented it to handle some specific requirements.
17 Oct 2004
I've been looking through some of the missing components from QT which were supposedly removed due to size. It seems like the most important ones relate to transformation functions, dialogs and network protocols.

The dialogs seems easy enough to deal with: qinputdialog.h just needs a few small changes and it will compile just fine. As for transformations I've just used replacement functions I've found elsewhere or written myself.

The networking protocols are a bit more tricky. The lack of qurloperator and qnetworkprotocol.h is a bit of a loss and I don't think they would be easy to port back in. Besides rewriting what I need or doing the trick that lets you compile libqte.so.3.3.3, have any of the more experienced programmers developed any workarounds?

I've checked out the code to zaurss and I have no idea how Nokubi got it to compile. As for some of the other applications I've looked at they tend to only do the minimum networking possible.
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